Showing posts with label extras. Show all posts
Showing posts with label extras. Show all posts

Sunday, March 27, 2011

What this Blog is About

I was a member of the forum at Gone Gold, a gaming website that existed from 1998 to 2004.  One popular activity on the forum was participating in "challenge threads" in which we played through a game from start to finish and posted about our progress.  At first, these threads were competitions for finishing first.  Later, they became about sharing experiences.

One challenge thread was for Ultima IV: Quest of the Avatar, a 1985 roleplayiung game that is widely considered one of the best computer games of all time. I had never played it, so I joined the challenge to motivate myself to give this classic a chance.

Perhaps because I was getting frustrated with the game, my imagination took over and began developing an alternate story for the game. I wrote this story in my posts to the thread, giving personalities to the game characters as well as the real reason why my alter ego, Sausalito, was given the quest to become the Avatar. I altered the screenshots I posted to fit the story, which grew in length and absurdity and took over the thread. I had no intention of going so far, but writing Sausalito's “journal” became an obsession.  One hour of playing the game could mean four to five hours of writing and Photoshopping.  I played the game to the end not just to see how it would end but also how my interpretation of it would end.

People enjoyed reading the journal and suggested that I put up a website to preserve it.  Shortly after the demise of Gone Gold, I placed the journal on GeoCities.  GeoCities closed in 2009, and I have now gotten around to putting the journal here on Blogger.

Enjoy the adventures of Sausalito!  For you Gone Gold historians out there, you can read the original challenge thread by downloading this 7 MB Zip file.


The Making of "The Little Shepherd"

I played the PC version of Ultima IV: Quest of the Avatar using XU4 version 0.9 and Upgrade version 1.3. I used Photoshop 5.5 for the artwork and ImageReady 2.0 for animation.

Note that a Flash version of Ultima IV can be played online.


Characters

Sausalito

Occupation: Shepherd

Torn from today's world to become a shepherd in the virtual realm of Britannia, this young man faces the challenge of practicing the virtues to become worthy of Avatarhood.










Iolo ("Tubbs")

Occupation: Bard

An laid-back codger who's seen it all during his years as a traveling musician, Tubbs has settled down. But is there one last verse to his song before the coda?










Jaana

Occupation: Druid

A passionate servant of nature, Jaana has seen little beyond her idyllic hometown.  It may take a man like the Avatar to awaken her deep-seated sense of justice.










Mariah

Occupation: Unknown

This lady watches over a closed treasure chest and says nothing to anyone. Townspeople quietly pass her by, not knowing what to make of her. What will the Avatar make of her?









Shamino

Occupation: Ranger

This man-about-town calls himself a ranger yet seems to think himself above carrying the implements of the trade. What will the Avatar think of a ranger without a bow, or words without action?









Geoffrey

Occupation: Fighter

Belligerent and brash, there is no warrior in the land more valiant than this one. However, it will take a friendship with the Avatar to bring out the warrior within.










Lord British

Occupation: Ruler

The sovereign of Britannia looks upon his subjects with a benevolent face and directs them with a sure hand. But what is his true motivation?  Only the Avatar can discover it.

Postgame Commentary



You Made It! 

Actually, I made it, but you have (presumably) read the whole thing! Congratulations and thank you. I hope you enjoyed the adventures of Sausalito.

I  hope to chronicle Sausalito's adventures in the subsequent Ultima games.  In the meantime, if you'd like to read other people's Ultima playthroughs, please check out Ophidian Dragon's Blogging Ultima.


My Other Works

The Little Shepherd was just my first parody.  Check out my other parodies:



My Opinion of Ultima IV



Nearly twenty years ago, Richard Garriott designed a game that veered a bit off his own beaten path. He had already gained notoriety for his previous games, Akalabeth (“Ultima 0”) and the first three Ultima titles. Those games are credited for giving rise to the genre of computer roleplaying games (CRPGs), but aren’t really about anything except being the good guy and vanquishing the bad guy. Ultima IV is the first computer game to remove the bad guy so that the good guy is forced to ask himself just what makes him good.

Character creation The first thing you do in the game is find out who you are. You are seated at a table across from a gypsy, using your own ethical compass to solve the hypothetical dilemmas she poses. Then she whisks you away to the vast fantasy realm of Britannia, where you begin adventuring as a character whose traits are determined by how you answered the gypsy’s questions. (For instance, if you chose the valorous approach to the hypotheticals, you may start as a mighty fighter. If your answers emphasized humility, you’ll have to roam the dangerous world as a meek shepherd.) Soon, probably after getting killed by the first wandering creature or poisonous plant you brush up against, you’ll meet Lord British, Garriott’s alter ego in the game. He will tell you that since the great evils of the land have been vanquished (see the first three Ultimas), the people need someone to guide them towards virtue. You could be that inspiring light by discovering and upholding the eight virtues and becoming … the Avatar!
 
That sounds like a unique quest, but the experience of solving it isn’t much different from any prior or subsequent CRPG. You have to explore the land, fight off relentless creatures, talk to townspeople for clues, and search for important artifacts. These activities are the meat of the gameplay, and unfortunately don’t stand out as a gaming experience.

TravelLet’s look at exploration first. Although each town has a distinct design that lends it personality, getting there is less than half the fun. Any square of the landscape’s terrain that isn’t a flat patch of grass is only going to slow you down. This wouldn’t be a problem if the world weren’t such a dauntingly vast place. Before I figured out the moongate system, I spent entire gaming sessions struggling to get from Point A to Point B. There are forms of transportation that decrease travel time, but they require special attention and come with their own annoying limitations. For instance, horses are handy for getting across land quickly, but I was surprised to find that I couldn’t take them aboard ships. So when I made an ocean voyage, I had to carefully note where I left them, or I’d spend hours looking for them or earning money to buy replacements.

Fighting Lord British
Combat hampers progress even further. Even in the new age of peace, the realm crawls with hostile beings that hurl themselves at you in every clearing, grove, and stretch of ocean. They come in many species with various offensive abilities, and you’ll eventually have an arsenal of weapons and spells to fight them. But combat isn’t challenging enough to require much tactical thinking, or rewarding enough to get excited about. Most fights can be settled with plain old hand-to-hand combat, and don’t yield any loot beyond gold and experience points. It’s nice that combat is easy enough to allow the adventurer to focus on the adventure, but the frequency of it still poses a distraction.

Once you make it to a new town, you’ll want to pump all the residents for information. There are about 200 people in the game to talk to, and many of them have clues on the virtues you have to uphold, the artifacts you have to fetch, and the dungeons that contain them. Unfortunately, just about everyone in Britannia has only one terse thing to say to you, be it a clue or witticism, and the conversation system involves figuring out the bingo keyword that will provoke that little nugget of information.

Dungeon
Then it’s off to the dungeons to find the artifacts you need to complete your quest. While the dungeons aren’t large or complex, they have enough of traps, secret doors and monster lairs to make each dungeon run a trial you have to prepare for ahead of time. You’ll need to map your progress to avoid getting lost (or, better yet, use someone else’s map to find those quest objects quickly). Unfortunately, the dungeons aren’t as distinct from one other as the towns, and look like the halls of a cheap motel. Fortunately, you have magic spells to transport you upstairs and downstairs instantly so that you won’t have to spend as much time in them.

The game would be more interesting, and feel more like a study in ethics, if it posed dilemmas for your character to solve during the quest. What if those hypothetical situations the gypsy asked you to address actually happened during the adventure? The virtues do affect the game a bit: you’ll suffer setbacks for things like dishonesty, stealing, and killing non-evil creatures. But they don’t do enough to distinguish the gameplay from that of other CRPGs; it’s still all about running from one encounter to the next and collecting arcane objects.

That doesn’t mean the game’s not fun. Once you develop an “aw, shucks” attitude and take whatever comes, you can get caught up in hunting for artifacts, amassing enough gold to purchase better weapons and spell reagents, and adding companions to your party to help you slaughter enemies. The punishment for mistakes is usually not severe, and even death is a minor setback. It’s clear that Garriott wants you to complete the game successfully, so he encourages you through forgiving gameplay and his benevolent alter ego (though it would be a good idea to enable the cheat codes before taking on the final challenge).

In the end, the game is a dialogue between Garriott and the gamer, performed through their alter egos, in which he proposes a philosophy for living. While not deep, it’s a clever amd compelling method of conveying a personal message, and I don’t think any other game has attempted the same thing.

I’m glad that I finally experienced what many CRPG enthusiasts remember fondly playing 20 years ago, but I’m not as affected by it as they were. I can enjoy an old game and look past all considerations of graphics, sound, and interface if the gameplay at the core is fun. I honestly don’t think I would have enjoyed Ultima IV more had I played it when it came out. I didn’t even enjoy it as much as the original Ultima, which I tried only a few years ago and loved for its goofy surprises and manic, mirthful pace.

Ultima IV is a good time, but I had a lot more fun Photoshopping it.

Rating: Two-and-a-half cosmolithic hamburgers (on a scale of zero to four).

Rating: 2.5

Miscellany

Jokes

Here are some excerpts from my upcoming book, 1,001 Classic Ultima Jokes:

  • Why did the Avatar cross the road? To get to the other shrine!
  • How many Avatars does it take to screw in a lightbulb? Three: one to fetch the bulb from the bottom of a dungeon, one to cast "Light," and one to report the feat to Lord British.
  • An Avatar walks into a bar and orders a vodka, plain. The bartender serves him. The Avatar chugs it and orders another vodka, then another. The bartender wonders why an Avatar would behave so irresponsibly, but keeps serving him. Soon, the Avatar is too plastered to even stay on the stool. His buddy, Shamino, tells the bartender, "He's trying to raise all his virtues." "How can he do that if he's drunk?" asks the bartender. Shamino explains: "He shows honor by paying his tab, compassion by tipping you well, honesty because being drunk gets him to admit anything, justice by bringing me along as his designated driver, sacrifice by giving up his brain cells, valor by drinking vodka straight, humility by leaving here on his hands and knees, and spirituality when he begs God tomorrow morning to kill him!"

David Letterman's Top Ten List

When news got around that a shepherd was attempting to attain Avatarhood, the jokes flew on late-night television.  David Letterman made many requests to interview the Avatar on his show.  The Avatar declined, saying that he was too busy with his quest.  But perhaps the real reason that the Avatar would not appear on the show is because Mr. Letterman presented the following Top Ten List.



Deleted Musical Number

At one point in the original edit of the story, while the party is wandering through another atrocious dungeon, the evil skull of Mondain tells a frustrated Sausalito that perhaps he is in the wrong game. He does this through music. We had to take this scene out of the original release because Mondain, that greedy hardhead, wanted more money.  His contract never, however, said anything about keeping it out of this blog.

And so we present Mondain's solo, sung to the tune of "Under the Sea" from the movie The Little Mermaid. Hit it, Tubbs!

"The sequels are always neater
In somebody else's game
Each time you when play another
You find that they all the same
But Garriott hit the paydirt
Just on his third time around
You get reward for your effort
Who care if it don't got sound?

"Ultima III, Ultima III
Things gonna hurt you
What use is virtue
To you and me?
Here for the stones you got to dash
Wouldn't you rather hack and slash
Down in the dungeon
Fighting is fun in
Ultima III

"Akalabeth was the first game
To offer you things to kill
Then Ultima added Mondain
So evil he haunt you still
His girly-friend try to get you
In Ultima number two
When Exodus come and fetch you
Guess who will be ate by grue?

"Uh oh! Ultima III, Ultima III
Get no demerit
Tossing a ferret
Into the sea
'Avatar' means a silly chump
Lord British castle is a dump
Don't got to go there
Who need his welfare?
Ultima III, Ultima III
Forget the Moongate
Ride in a frigate
Nautically
Even the spider and the rat
Give you the urge to watch your back
You got to try it
Go out and buy it
Ultima III

"The ghoul make a drool
The troll charge a toll
The dread grab your head and they make it roll
The fly hit your eye
The shark leave a mark
The drake gonna bake your soul (yeah)
The dreck snap your neck
The orc give it torque
The mane take your brain
To eat with a fork
The snake full of slime
The Lord of the Time
And oh that balron throw!

"Ultima III, Ultima III
Skeleton mashin'
Don't take compassion
Or honesty
Shrines are for Blizzard-payin' fools
Ultima III give you the good tools
To chop a demon
Down like a tree in
Ultima III

"You no be missin'
Stygy Abyss in
Ultima III
Eight Nine and Online
Ain't no one's funtime
Tabula Rasa
Never surpass a
Gaming Jurassic, Garriott's classic
Ultima III"

3-D Gallery

Spoiler warning: This page has images depicting special scenes from the XU4 remake of Ultima IV. You may not wish to view them if you are playing the game.

The XU4 remake of Ultima IV includes beautiful 3D rendered depictions of special events that occur over the course of the Avatar's adventure. The game shows one of these images whenever the player attains Avatarhood in a virtue, and in a few other circumstances. Below are screenshots of the 3D scenes.


Compassion




Honesty




Honor




Humility




Justice




Sacrifice




Spirituality




Valor




Chamber of the Codex




Final Score (Please ignore the Avatar's comment.)

Future Ultimas

Here is a list of Ultima games that I would like to play and parody in the future.


Ultima IV, Part 2

http://www.80sgaming.org/ultima-parody/default.htm

A fan-made game that humorously bridges the game between Ultima IV and V. As it may contain spoilers for V, I will play V first. A couple of others have already posted their playthroughs of Ultima IV Part 2, so I don't know whether I will post mine when I play the game.





Ultima V

http://www.u5lazarus.com/

The Lazarus project has remade Ultima V into a beautiful Dungeon Siege modification.  I bought Dungeon Siege just so I can play this game.  I've played it for a few hours and, as with Ultima IV, I find it difficult and unwieldy.  I haven't played it again since 2007.  But I will return to it.  I've also Photoshopped the first two "chapters" of my playthrough, but I don't intend to post any of my work until it has all been completed.





Ultima VI

http://u6project.com/

The Ultima VI project is another remake in the form of a Dungeon Siege mod.










Ultima VII

http://exult.sourceforge.net/

The Exult project allows Ultima VII to be played smoothly on later systems.










Ultima VIII

http://members.iinet.net.au/~rsd/

The above website offers a patch that allows the game to be played on later systems.









Ultima IX

http://reconstruction.voyd.net/

The above website offers a fan patch and an upgrade package to make the game run better and closer to canon.

Ultima VIII Parody

The complete version.